AI Insights · Timothy · April 2024
Top 5 Entertainment Mascot Games on iOS in Australia Q1 2024
In Q1 2024, the top 5 entertainment mascot games on iOS in Australia showed varied performance in weekly downloads, revenue, and active users, with data sourced from Sensor Tower.
In the first quarter of 2024, the top 5 entertainment mascot games on iOS in Australia exhibited diverse trends in weekly downloads, revenue, and active users. Here's a closer look at their performance, based on data from Sensor Tower.
Minion Rush: Running game from Gameloft saw its weekly revenue peak at approximately $3K in the last week of January. Weekly downloads showed a gradual decline from around 3.8K in early January to 2.8K by the end of March. Active users also trended downward, starting at 6.4K and ending at about 5.4K.
World of Peppa Pig: Kids Games by Find Your Fun reported a consistent weekly revenue, peaking at $7.8K in late January. Downloads decreased steadily, beginning at 2K in January and dropping to around 1.4K by the end of the quarter. Active users followed a similar downward trend, starting at 4.9K and ending at approximately 3.9K.
Sonic Dash: Fun Endless Runner from SEGA experienced relatively stable weekly revenue, ranging between $100 and $600, with a slight dip mid-quarter. Downloads decreased from 2.2K in early January to about 1.6K by the end of March. Active users remained fairly stable, hovering around 26K at the beginning and ending at approximately 22.9K.
SpongeBob Adventures: In A Jam by Tilting Point LLC observed a rise in weekly revenue, peaking at nearly $2.7K in the last week of March. Downloads showed an upward trend, starting at 1K and reaching around 1.6K by the end of the quarter. Active users increased from 1.9K in early January to about 2.9K in late March.
Hello Kitty Nail Salon by Budge Studios maintained steady revenue, peaking at $329 in mid-February. Downloads fluctuated slightly, beginning at 1.2K in early January and ending at around 800 by the end of March. Active users showed a slight decline from 4.8K in early January to approximately 3.9K in late March.
For more detailed insights into the performance of these games, visit Sensor Tower.